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Microsoft Patent | Multiple Frame Distributed Rendering of Interactive Content

Patent: Multiple Frame Distributed Rendering of Interactive Content

Publication Number: 20180345144

Publication Date: 2018-12-06

Applicants: Microsoft Technology Licensing, LLC

Abstract

Techniques for multiple frame distributed rendering of interactive content are described. In implementations, interactive content includes various types of visual content, such as video games, interactive videos, interactive applications, and so forth. Interactive content includes scene objects, such as graphical renderings of visual scenery and background images. Interactive content also includes interactive objects, such as avatars and/or other visuals that can be displayed in the context of scene objects and that can be manipulated in response to user input. In at least some embodiments, scene objects can be rendered over multiple frames of interactive content prior to being displayed, and interactive objects can be rendered and displayed more frequently, e.g., with each frame.

Background

Today's digital environment offers a tremendous array of visual content, such as videos, video games, web content (e.g., web pages), and so forth. Further, users can often interact with many types of visual content. For example, a user can control an interactive object, such as an avatar, as part of playing a video game.

To enable visual content to be displayed, visual content is typically rendered according to a particular frame rate, such as determined in frames per second (FPS), hertz (Hz), and so on. Determining which frame rate to use for a particular instance of visual content involves a number of considerations, such as graphic resolution, responsiveness, and so on.

SUMMARY 

This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used as an aid in determining the scope of the claimed subject matter.

Techniques for multiple frame distributed rendering of interactive content are described. In implementations, interactive content includes various types of visual content, such as video games, interactive videos, interactive applications, and so forth. Interactive content includes scene objects, such as graphical renderings of visual scenery and background images. Interactive content also includes interactive objects, such as avatars and/or other visuals that can be displayed in the context of scene objects and that can be manipulated in response to user input. In at least some embodiments, scene objects can be rendered over multiple frames of interactive content prior to being displayed, and interactive objects can be rendered and displayed more frequently, e.g., with each frame.

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