Google Patent | Synthetic Stereoscopic Content Capture
Publication Number: 20180330652
Publication Date: 2018-11-15
Applicants: Google Inc.
Systems, methods, and computing devices for capturing synthetic stereoscopic content are provided. An example computing device includes at least one processor and memory. The memory stores instructions that cause the computing device to receive a three-dimensional scene. The instructions may additionally cause the computing device to reposition vertices of the three-dimensional scene to compensate for variations in camera location in a directional stereoscopic projection and generate a stereoscopic image based on the repositioned vertices. An example method includes projecting a three-dimensional scene onto a left eye image cube and a right eye image cube and repositioning vertices of the three-dimensional scene to adjust for rendering from a single camera location. The method also includes mapping pixels of a stereoscopic image to points on the left eye image cube and the right eye image cube and generating the stereoscopic image using the values of the mapped pixels.
Field of the Disclosure
The present disclosure relates generally to near-eye displays and, more particularly, to improvement of effective eye-box size in near-eye displays.
Description of the Related Art
Head-mounted displays (HMDs) and other near-eye display systems can utilize a near-eye lightfield display or other computational display to provide effective display of three-dimensional (3D) graphics. Generally, the near-eye lightfield display employs one or more display panels and an array of lenslets, pinholes, or other optic features that overlie the one or more display panels. A rendering system renders an array of elemental images, with each elemental image representing an image or view of an object or scene from a corresponding perspective or virtual camera position. Such near-eye lightfield displays typically exhibit a tradeoff between eyebox size and field of view (FOV) as eyebox size is proportional to the ratio of eye relief to lenslet focal length. Thus, to provide satisfactory FOV, a conventional near-eye display system employing an near-eye lightfield display typically has a relatively limited eyebox, which often is problematic in view of the variability of inter-pupillary distance (IPD) among the population of potential users and the variability in accurate positioning of a user’s eye relative to the display, either of which can result in a user’s pupil falling outside of the boundaries of the eyebox and thus resulting in occlusion of at least a portion of the imagery intended to be displayed to the user’s eye.