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Microsoft Patent | Virtual Event Broadcasting

Patent: Virtual Event Broadcasting

Publication Number: 20180361258

Publication Date: 2018-12-20

Applicants: Microsoft

Abstract

A broadcast augmentation computing system comprises a logic machine and a storage machine. The storage machine holds instructions executable by the logic machine to receive dynamically-updating state information reported by an application providing an interactive virtual event. The dynamically-updating state information at least indicates positions of avatars and objects within a virtual environment of the interactive virtual event, such positions being generated by the application. Based at least on the state information, a plurality of insights for review by a broadcaster are identified. Based on one or more relevance filtering parameters, the plurality of insights is filtered to identify insights as relevant for the current state of the application. The relevant insights are presented to the broadcaster for deliver to one or more viewers of a broadcast of the interactive virtual event.

Background

Interactive virtual events (e.g., video games) can include any number of players interacting with each other within a virtual environment using player-controlled avatars (visually perceptible player-controlled objects in the virtual environment). Such events often take the form of competitions, in which two or more players or teams compete against each other to achieve an objective. Such events have become a popular form of entertainment for millions of fans and viewers, who may attend local events in person and/or watch from home via the Internet.

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