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Microsoft Patent | Mechanism To Give Holographic Objects Saliency In Multiple Spaces

Patent: Mechanism To Give Holographic Objects Saliency In Multiple Spaces

Publication Number: 10643389

Publication Date: 20200505

Applicants: Microsoft

Abstract

A system for allowing a virtual object to interact with other virtual objects across different spaces within an augmented reality (AR) environment and to transition between the different spaces is described. An AR environment may include a plurality of spaces, each comprising a bounded area or volume within the AR environment. In one example, an AR environment may be associated with a three-dimensional world space and a two-dimensional object space corresponding with a page of a book within the AR environment. A virtual object within the AR environment may be assigned to the object space and transition from the two-dimensional object space to the three-dimensional world space upon the detection of a space transition event. In some cases, a dual representation of the virtual object may be used to detect interactions between the virtual object and other virtual objects in both the world space and the object space.

BACKGROUND

Augmented reality (AR) relates to providing an augmented real-world environment where the perception of a real-world environment (or data representing a real-world environment) is augmented or modified with computer-generated virtual data. For example, data representing a real-world environment may be captured in real-time using sensory input devices such as a camera or microphone and augmented with computer-generated virtual data including virtual images and virtual sounds. The virtual data may also include information related to the real-world environment such as a text description associated with a real-world object in the real-world environment. The objects within an AR environment may include real objects (i.e., objects that exist within a particular real-world environment) and virtual objects (i.e., objects that do not exist within the particular real-world environment).

In order to realistically integrate virtual objects into an AR environment, an AR system typically performs several tasks including mapping and localization. Mapping relates to the process of generating a map of a real-world environment. Localization relates to the process of locating a particular point of view or pose relative to the map of the real-world environment. In some cases, an AR system may localize the pose of a mobile device moving within a real-world environment in real-time in order to determine the particular view associated with the mobile device that needs to be augmented as the mobile device moves within the real-world environment.

SUMMARY

Technology is described for allowing a virtual object to interact with other virtual objects across different spaces within an augmented reality (AR) environment and to transition between the different spaces. An AR environment may include a plurality of spaces, each comprising a bounded area or volume within the AR environment. In one example, an AR environment may be associated with a three-dimensional world space and a two-dimensional object space corresponding with a page of a book within the AR environment. A virtual object within the AR environment may be assigned to the object space and transition from the two-dimensional object space to the three-dimensional world space upon the detection of a space transition event. In some cases, a dual representation of the virtual object may be used to detect interactions between the virtual object and other virtual objects in both the world space and the object space.

This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used as an aid in determining the scope of the claimed subject matter.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a block diagram of one embodiment of a networked computing environment in which the disclosed technology may be practiced.

FIG. 2A depicts one embodiment of a mobile device in communication with a second mobile device.

FIG. 2B depicts one embodiment of a portion of an HMD.

FIG. 2C depicts one embodiment of a portion of an HMD in which gaze vectors extending to a point of gaze are used for aligning a far inter-pupillary distance (IPD).

FIG. 2D depicts one embodiment of a portion of an HMD in which gaze vectors extending to a point of gaze are used for aligning a near inter-pupillary distance (IPD).

FIG. 2E depicts one embodiment of a portion of an HMD with movable display optical systems including gaze detection elements.

FIG. 2F depicts an alternative embodiment of a portion of an HMD with movable display optical systems including gaze detection elements.

FIG. 2G depicts one embodiment of a side view of a portion of an HMD.

FIG. 2H depicts one embodiment of a side view of a portion of an HMD which provides support for a three dimensional adjustment of a microdisplay assembly.

FIG. 3 depicts one embodiment of a computing system including a capture device and computing environment.

FIGS. 4A-4D provide examples of various environments in which one or more virtual objects associated with an augmentable book may be generated and displayed to an end user of an HMD.

FIGS. 5A-5D provide examples of various environments in which a virtual object may transition from a three-dimensional space to a two-dimensional space and then back to the three-dimensional space.

FIG. 6A is a flowchart describing one embodiment of a method for generating and displaying one or more virtual objects in one or more different spaces associated with an augmented reality environment.

FIG. 6B is a flowchart describing one embodiment of a process for assigning and mapping a virtual object to a particular space.

FIG. 6C is a flowchart describing one embodiment of a process for detecting an interaction with a virtual object.

FIG. 6D is a flowchart describing one embodiment of a process for determining whether a space transition event has occurred.

FIG. 7 is a flowchart describing an alternative embodiment of a method for generating and displaying one or more virtual objects in one or more different spaces associated with an augmented reality environment.

FIG. 8 is a block diagram of one embodiment of a mobile device.

DETAILED DESCRIPTION

Technology is described for allowing a virtual object to interact with other virtual objects across different spaces within an augmented reality (AR) environment and to transition between the different spaces. An AR environment may include a plurality of spaces. Each space of the plurality of spaces may comprise a bounded area or volume within the AR environment and be associated with one or more physics constraints. The one or more physics constraints may determine the simulated effects of various physics properties such as gravity (e.g., a weak or strong influence), time (e.g., a fast or slow environment), and lighting on each of the virtual objects within a particular space of the plurality of spaces. In one example, an AR environment may be associated with a three-dimensional world space corresponding with a real-world environment and a two-dimensional object space corresponding with a real object (e.g., a page of a book) within the AR environment. A virtual object within the AR environment may be assigned or locked to the object space and transition from the two-dimensional object space to the three-dimensional world space upon the detection of a space transition event. By locking the virtual object to the object space, the virtual object may appear attached to the real object or confined to a boundary of the object space. The space transition event may comprise the detection of the virtual object reaching a boundary of the object space or the detection of a space triggering event. In some cases, a dual representation of the virtual object may be used to detect interactions between the virtual object and other virtual objects in both the world space and the object space. The dual representation allows a virtual object to interact with other virtual objects in both the world space and the object space even though the virtual object may only be assigned to either the world space or the object space at a particular time.

In some embodiments, a plurality of spaces associated with an AR environment may include a top-level world space and one or more object spaces corresponding with one or more real objects within the AR environment. The one or more object spaces may move with respect to the top-level world space. The one or more object spaces may correspond with 2D or 3D spaces associated with various real objects within an environment such as a book, a page in a book, a table, a table top, a particular person’s hand, a particular person’s shirt, and a wall. The one or more object spaces may correspond with one or more user-centric spaces.

In some embodiments, a virtual object may comprise a first portion of the virtual object and a second portion of the virtual object. The first portion of the virtual object may be assigned to a first space within an AR environment and the second portion of the virtual object may be assigned to a second space within the AR environment different from the first space. In one example, the first portion of the virtual object may comprise a virtual house and the second portion of the virtual object may comprise virtual smoke being emitted from the virtual house. The virtual house may be assigned to an object space corresponding with a page of an augmentable book and the virtual smoke (or a portion of the virtual smoke) may be assigned to a world space for the AR environment upon the detection that the virtual smoke (or a portion of the virtual smoke) has reached a boundary of the page. Thus, the virtual object may straddle two different spaces within the AR environment. In this case, the virtual house may comprise a two-dimensional virtual object within the boundaries of the object space and the virtual smoke may comprise a three-dimensional virtual object within the world space.

In some embodiments, a virtual object within an AR environment may have a different sensitivity to triggering events based on the particular space to which the virtual object is currently assigned. In one example, two virtual objects comprising a red virtual ball and a blue virtual ball may be assigned to a 2D space corresponding with a table top. The red virtual ball and the blue virtual ball may interact with each other and virtually bounce off of each other as long as they are both assigned to the 2D space. However, once the red virtual ball and the blue virtual ball leave the 2D space and enter the world space, then they may not interact with each other in the same manner. In another example, one or more triggering events based on the detection of a person’s gaze may be applied to virtual objects within the 2D space, but not to other virtual objects within the world space. In some cases, gazing at or focusing on a virtual object within the 2D space for more than a particular period of time may cause a space transitioning event. However, once the virtual object is within the world space, gazing at the virtual object may not cause a space transitioning event.

One issue regarding the education of children and youth involves facilitating and encouraging the reading of stories, as well as improving reading comprehension. Moreover, complex stories including multiple characters and subplots (e.g., a Shakespeare play) may be confusing to inexperienced readers or otherwise difficult to follow thereby preventing the readers from fully enjoying the reading experience. Thus, there is a need for an augmented reality system capable of generating and displaying holographic visual aids related to a story in order to enhance the reading experience of the story and to reward the reading of the story.

In one embodiment, a virtual object may comprise a holographic visual aid associated with an AR tag on a particular page of an augmentable book. The holographic visual aid may be assigned to a 2D space corresponding with the particular page. In one example, the holographic visual aid may comprise a virtual house emitting virtual smoke into the 2D space. Within the 2D space, the virtual smoke may appear as a two-dimensional virtual object rising towards a boundary of the 2D space. Once the virtual smoke (or a portion thereof) reaches the boundary of the 2D space, then the virtual smoke may transition to the 3D world space and appear as a three-dimensional virtual object within the 3D world space. In some cases, the movement of the virtual smoke within the 2D space may correspond with a slow motion animation (i.e., time appears to move slowly within the 2D space as compared with the 3D world space). Moreover, the movement of the virtual smoke within the 2D space may not be influenced by a virtual wind within the 2D space, whereas once the virtual smoke transitions to the 3D world space, then a virtual wind may be applied to the virtual smoke. The virtual wind may be determined based on a predefined wind speed and direction or acquired based on weather information associated with a location of a head-mounted display device (HMD) displaying the virtual object.

FIG. 1 is a block diagram of one embodiment of a networked computing environment 100 in which the disclosed technology may be practiced. Networked computing environment 100 includes a plurality of computing devices interconnected through one or more networks 180. The one or more networks 180 allow a particular computing device to connect to and communicate with another computing device. The depicted computing devices include mobile device 11, mobile device 12, mobile device 19, and server 15. In some embodiments, the plurality of computing devices may include other computing devices not shown. In some embodiments, the plurality of computing devices may include more than or less than the number of computing devices shown in FIG. 1. The one or more networks 180 may include a secure network such as an enterprise private network, an unsecure network such as a wireless open network, a local area network (LAN), a wide area network (WAN), and the Internet. Each network of the one or more networks 180 may include hubs, bridges, routers, switches, and wired transmission media such as a wired network or direct-wired connection.

Server 15, which may comprise a supplemental information server or an application server, may allow a client to download information (e.g., text, audio, image, and video files) from the server or to perform a search query related to particular information stored on the server. In general, a “server” may include a hardware device that acts as the host in a client-server relationship or a software process that shares a resource with or performs work for one or more clients. Communication between computing devices in a client-server relationship may be initiated by a client sending a request to the server asking for access to a particular resource or for particular work to be performed. The server may subsequently perform the actions requested and send a response back to the client.

One embodiment of server 15 includes a network interface 155, processor 156, memory 157, and translator 158, all in communication with each other. Network interface 155 allows server 15 to connect to one or more networks 180. Network interface 155 may include a wireless network interface, a modem, and/or a wired network interface. Processor 156 allows server 15 to execute computer readable instructions stored in memory 157 in order to perform processes discussed herein. Translator 158 may include mapping logic for translating a first file of a first file format into a corresponding second file of a second file format (i.e., the second file may be a translated version of the first file). Translator 158 may be configured using file mapping instructions that provide instructions for mapping files of a first file format (or portions thereof) into corresponding files of a second file format.

One embodiment of mobile device 19 includes a network interface 145, processor 146, memory 147, camera 148, sensors 149, and display 150, all in communication with each other. Network interface 145 allows mobile device 19 to connect to one or more networks 180. Network interface 145 may include a wireless network interface, a modem, and/or a wired network interface. Processor 146 allows mobile device 19 to execute computer readable instructions stored in memory 147 in order to perform processes discussed herein. Camera 148 may capture color images and/or depth images. Sensors 149 may generate motion and/or orientation information associated with mobile device 19. In some cases, sensors 149 may comprise an inertial measurement unit (IMU). Display 150 may display digital images and/or videos. Display 150 may comprise a see-through display.

In some embodiments, various components of mobile device 19 including the network interface 145, processor 146, memory 147, camera 148, and sensors 149 may be integrated on a single chip substrate. In one example, the network interface 145, processor 146, memory 147, camera 148, and sensors 149 may be integrated as a system on a chip (SOC). In other embodiments, the network interface 145, processor 146, memory 147, camera 148, and sensors 149 may be integrated within a single package.

In some embodiments, mobile device 19 may provide a natural user interface (NUI) by employing camera 148, sensors 149, and gesture recognition software running on processor 146. With a natural user interface, a person’s body parts and movements may be detected, interpreted, and used to control various aspects of a computing application. In one example, a computing device utilizing a natural user interface may infer the intent of a person interacting with the computing device (e.g., that the end user has performed a particular gesture in order to control the computing device).

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